Chapter 321: 204 Too Awesome (Second Update)_2
Chapter 321: 204 Too Awesome (Second Update)_2
Chapter 321: Chapter 204 Too Awesome (Second Update)_2
And the fourth mode of the game was PVP mode.
This mode would be launched last, and players who had gone through the first three modes would have fully mastered the effects of the mechas and chips in the game, after which it would be time for the crazy slaughter.
This segment was what Fang Cheng Studio excelled at the most.
With “Quiet Cultivation” as the foundation, the cool mecha battles would become even more intense and visually appealing. Furthermore, due to the mecha force fields, players’ combat strategies would tend more towards close-quarters combat, and the sheer physicality of the fights was sure to please the players!
After getting everything ready, Wang Xiaoying finally started preparing for the game’s marketing and operation.
The first step was to advertise on Game Inn.
Game Inn had already become one of the top gaming information platforms in the country, with numerous game manufacturers setting up shop and establishing their official accounts there.
Every game had its chance for free promotion, and the site’s administrators would use big data algorithms to identify the target audience and accurately push the game to them.
On this platform, as long as it was a game, there was a chance for it to stand out.
Just as Wang Xiaoying was ready to take a lead and get ahead of “Fallen Mecha”, Druid Entertainment suddenly put out a message:
“After careful consideration, we have decided to release ‘Fallen Mecha’ ahead of schedule.”
In fact, “Fallen Mecha” had received good reviews, even though there were some small bugs after entering the game, and the promised ten maps had been reduced to six.
The number of weapons and mechas had been scaled back, but most of it was still within an acceptable range.
Moreover, the producer stated on Twitter that these issues would be addressed in updates, and that all future resources in the game would be free except for the battle pass.
This honesty alleviated the players’ dissatisfaction, and IGM, a professional game testing platform, awarded it a high score of 9.4, which was quite impressive.
Domestic live streamers got their hands on the game as soon as possible and later expressed that it was outstanding.
The game’s modeling was excellent, effects of various mechas were truly remarkable, and Druid Entertainment had even creatively incorporated skill settings into the shooting game, making it more than just a plain shooter; it was an innovative game akin to Dota.
Compared to the trial version, the character design and intensity of the battlefields were elevated, and the game’s optimization had improved a tier, significantly reducing its data size. The minimum system requirements were also lowered quite a bit, further broadening “Fallen Mecha”‘s sales on the PC platform.
On the first day of its release, “Fallen Mecha” was pursued by tens of thousands.
Streamers broadcasting “Fallen Mecha” emerged like bamboo shoots after a rain, and almost overnight, the platform of BiliBili was dominated by “Fallen Mecha”. Skilled players started live streaming “Fallen Mecha” gameplay, while those less adept shared videos from overseas professionals.
At this time, just a little association with “Fallen Mecha” could bring a decent profit, prompting many game streamers to switch over to this game.
A regular game studio would normally avoid this time to not go head-to-head with the competition, but Fang Cheng didn’t care about that at all.
He didn’t care how strong the opposition was; he just wanted to let people know that building puppets was a lot of fun.
FVN