Hellmode ~A Hardcore Gamer Becomes Peerless in Another World with Retro Game Settings~

Chapter 39: Inventory



Chapter 39: Inventory

chapter 39: inventory

it was june; about five months had passed since the beginning of the year. it was the time of year when the season changes from spring to summer, and allen was sitting on top of a large wooden barrel. under his feet was his family’s laundry.

(oh! i finally got summon to level up.)

it took him more than a year to raise his summon to level 4.

on the cover of the grimoire, there are words written in delightful yellow.

the cover of the grimoire shows delightful yellow words: “the skill experience of strengthening is now 100000/100000. strengthening is now level 4. summon is now level 4. grimoire expansion is now level 3. inventory skill has been gained.”

(there’s a lot of information. for now i’ll just check the status.)

[name] allen

[age] 7

[talent] summoner

[level] 6

[strength] 115 (165) +50

[mana] 154 (220) +100

[attack power] 56 (80) +50

[endurance] 56 (80)

[agility] 108 (155)

[intelligence] 161 (230)

[luck] 108 (155) +100

skills

summon〈4〉, create〈4〉, synthesis〈4〉, strengthening〈4〉, grimoire expansion〈3〉, inventory, delete, swordsmanship〈3〉, throwing〈3〉

[experience] 0 / 6,000

skill level

[summon] 4

[create] 4

[synthesis] 4

[strengthening] 4

skill experience

[create] 256 / 1,000,000

[synthesis] 120/1,000,000

[strengthening] 0 / 1,000,000

summoned beasts that can be obtained

[insect] efgh

[beast] efgh

[birds] efg

[grass] ef

(i see. do i have to put something in here? does this work like a black hole?)

i think about what to put inside the hole. at first, i tried to put a branch of the tree that had fallen to the ground. i put it in with some hesitation. it might actually be a different space that swallows everything sort of like a black hole in the space.

the branch goes in without any difficulty.

(ho, ho, ho)

i pulled it out. the whole part which went inside comes out as it is.

and then i put inside a rock about the size of a baseball for stone throwing. it goes in easily as it is. it fits completely inside the inventory.

(i’m a little scared, but i try putting my hand inside the inventory.)

even though i was scared i put my hand inside the hole and grabbed the stone.

(oh! it’s an image. this gives me an idea of what’s in there.)

as he puts his hand in, an image comes into allen’s mind, both visually and in an order. it’s the image of things that has been put inside.

list-like images

– one stone.

then, he checked how much he could put in, and whether there was any problem with putting things of different lengths.

list-like images

-10 pebbles.

-more than 1 meter of wood (f-rank grass)

-firewood for 20 days (300kg)

-water

(what the hell is this? isn’t it supposed to be infinite?)

the results of the test were outrageous. it seems that not everything can fit in the 30cm hole. if it’s overfilled then something that was there before disappears.

i was astonished as i put back the wood that i had overfilled for the test.

“allen! lunch!”

it seems that i was too absorbed in the test. it’s already noon. it’s already lunchtime, and i hear a voice from theresia who is inside the kitchen.

“yes, mother!”

(it’s strange, or rather, this is unnatural. why now?)

i feel unsatisfied with the result of the test. i don’t get it.

allen had played a lot of games when he was kenichi. that’s more than 20 years of his previous life. the amount of items you can have is one of the most important requirements for playing a game and making it interesting.

for example, some games have a fixed number of items, say 10 or 20.

in some games, the weight of each item is set, and you can only carry a certain amount of weight.

in some games, you are given a huge bag at the beginning of the game that can hold an infinite number of items.

allen’s question was why he was getting such skill in the game. he was unsure of his new skills as he wasn’t excited for it.

i guess i was too enthusiastic, but theresia called me again. i had to help her make lunch, so i hurried back to the kitchen. my thoughts accelerate as i cook lunch.

in other games, important items were available when you needed them like keys, flying carpets, ships, etc because without them, you couldn’t advance. you get what you need and when you need it. that’s because the creators guide you to play that way.

(there must be a reason for this too.)

allen was convinced that there was a reason for that, because the creator of this skill was the god of this world.


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