Chapter 451 Halo's Movement Battle
Chapter 451 Halo's Movement Battle
'????????
‘No acting, no pretending, it’s a showdown, right?’
'Is this the difficulty of pulling full?
'Yes, this is very A Yin!
'This is too embarrassing, does anyone accept the level 20 fan card?"
........
With A Yin adjust the difficulty to the easy mode.
The barrage in the live broadcast room also swiped up to express complaints.
Although they had already had such a guess in their hearts when A Yin said that the difficulty would be full.
But after seeing that A Yin chose the so-called highest difficulty, they still felt that it was too embarrassing... No, it was too embarrassing!
"Cough cough...ho! Good guy, this thing is still a small garden-style level!
Looking at the full screen 14 barrage, Ah Yin was already mentally prepared.
After all, after being an anchor for so many years, I still have the face I should have.
Really entering the game plot, after getting off the combat helicopter, A Yin instantly changed the topic.
Of course, this is also his own feelings.
Not open world, but not the fully threaded kind either.
A level similar to 'Titanfall' is more open than a simple thread.
And from the perspective of the map of "Halo: Reach", the scope is definitely not small.
"But let me tell you, this firearm is a little bit different from before. It doesn't seem to be the precision you pursue?"
A Yin looked at the firearm in his hand and the aiming UI in front of him, and also raised his own questions.
In general PFS games, no matter what the gameplay is, basically the shooting and aiming are not much changed.
But in "Halo: Reach", A Yin clearly found a difference.
That's the point of view in the game is very big.
As for the shooting feel, he fired two shots and felt it, but this one did not disappoint him.
The feedback of the controller and the sound effects are very impressive.
'There is indeed a difference, why is the UI changed?'
It looks a little uncomfortable. ’
‘I feel that the old thief should not change it blindly, maybe it has something to do with the game’s battle settings. ’
Listening to A Yin's words, the barrage here was quickly diverted and began to discuss.
Followed Captain Carter of the noble squad, and a group of teammates.
In the previous section, there is nothing too exciting.
Basically a simple game-guided teaching.
Simple jumping and other basic action content.
Going all the way, through the heat source signal device, A Yin and the others soon found some survivors.
However, unlike before they came, they thought that the local rebels attacked the relay station, after rescuing some surviving farmers.
Only then did I discover that the Covenant's troops had already been deployed on Reach.
Going forward, the teammates' communication is also interspersed in the middle to answer some basic background of the game for players.
A Yin also basically understood some of the settings in the game.
The so-called Covenant is the old enemy of mankind, a religious theocracy established by various alien civilization races.
This civilization called the Covenant has already had many tragic confrontations with humans in the universe.
But so far, the Covenant is still not clear about the coordinates of the human planet.
And this time, the Covenant's troops suddenly appeared many years ago and have been engaged in a tragic cosmic war with humans until now.
And now unexpectedly discovered that the Covenant troops have appeared on Reach, which proves that the communication destruction is not so simple.
However, for the current Ah Yin, the plot or something is not his focus.
After all, there are still too few things to know, and even if the brain is supplemented, there is nothing to make up for it.
What concerns him more is a difference in the gameplay of the game.
It's different from "Call of Duty", the FPS game that he remembered deeply at the beginning.
In Call of Duty, most of them hide behind bunkers, wait for 237 enemies to reveal their flaws, and then attack a little bit after eliminating them.
Especially in difficult difficulty.
But in "Halo: Reach", A Yin found that the combat experience was completely different.
That is sports warfare.
It's different from the campaign battle advancement level with clear stronghold in "Titanfall".
In "Halo: Reach", although it is also this one-off mode.
But in the game, the soldiers of the Covenant will be defeated and flee.
At this time, they need their noble team to pursue and kill all the way to reach the mission target.
Of course, if the other party didn't run away, then this process would be a hurry, allowing the player to relax temporarily.
The only thing in common is that during this time, teammates will narrate some of the game's background plot and worldview.
It seems that there is no difference, but it makes A Yin feel cooler and more real.
Moreover, the content of the battle session made A Yin feel the reason why the alignment in the game changed so much.
FVN